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See it at the Nintendo eShop Crusader Kings 3įrom our Crusader Kings 3 review by Leana Hafer: Crusader Kings 3 is a superb strategy game, a great RPG, and a master class in how to take the best parts of existing systems and make them deeper and better. It doesn’t do much to win over people who already weren’t fans of the original’s unforgiving difficulty, but as someone who is more than 200 runs in and feels like he’s only scratched the surface, Spelunky 2 is a game that I see myself playing for a long, long time.
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Spelunky 2 takes everything that made the original great and expands upon each of those individual aspects without ever over complicating the elegant, retro simplicity of its 2D platforming. Spelunky 2įrom our Spelunky 2 review by Mitchell Saltzman: I wasn’t sure what I wanted out of a sequel to Spelunky, given how high of a pedestal I keep the original game on – how do you improve upon a game like that? But Mossmouth took its time and managed to deliver a masterpiece that improves upon its predecessor in ways I never even would have imagined.
#Has anyone played all mario games full#
Removing any of the minor gripes I had with the original by adding new quests and a full cast of well-voiced characters, The Final Cut elevates Disco Elysium from an already phenomenal RPG to a true must-play masterpiece. It hits on every single one of the marks it sets out to achieve and left me yearning to spend more time in its world. Its twisting plot, cast of memorable characters, and sheer depth of choice combine to create an experience that begs to be savoured. Disco Elysium - The Final Cutįrom our Disco Elysium - The Final Cut review by Simon Cardy: Disco Elysium is a unique blend of noir-detective fiction, traditional pen-and-paper RPGs, and a large helping of existentialist theory. A new high watermark for Arkane and developers of similar games to aspire to, Deathloop is a game like no other. Its unique, high-concept ideas around time loops and non-linear investigation work are implemented with elegance, making its systems feel effortless to navigate, learn from, and ultimately master.
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Arkane Studios has crafted a world made of ideas linked by meaningful connections time influences space, space influences tactics, and tactics influence loadouts. Above all, however, it is the result of a racing studio at the peak of its craft and the best open-world racing game I’ve ever played.įrom our Deathloop review by Matt Purslow: Despite its seemingly endless complexities, Deathloop is one of the most confidently designed games I’ve ever played. It looks beautiful, it sounds magnificent, and it is glorious to play. It never locks you into something you don’t want to do and steadily rewards you for however you choose to play it. It’s a long haul, MMO-inspired racer that’s exploding with more races, activities, and event types than can comfortably fit on some parts of the map – and yet it still always feels relaxed rather than daunting. It’s an occasionally goofy but always earnest Valentine to Mexico’s world-famous culture, and a romantic ode to the magic of road-tripping through postcard-perfect vacation vistas. It’s also an extremely accessible buffet of racing spectacle open to everyone, from Deluxe Edition diehards to Game Pass nomads – no matter their driving skill or mechanical knowledge. Like The Legend of Zelda: Breath of the Wild before it, Elden Ring is one that we’ll be looking back on as a game that moved a genre forward.įrom our Forza Horizon 5 review by Luke Reilly: Forza Horizon 5 is a deep and nuanced car nirvana for revheads and auto geeks to endlessly collect, tinker, and experiment. Even with all the threads I didn’t manage to tug on my first playthrough (of what I’m sure will be several), what I was treated to can easily be held amongst the best open-world games I’ve ever played. Throughout it all, while the fundamentals of combat haven’t changed much from what we’ve seen before, the enormous variety of viciously designed enemies and the brutal but surmountable bosses have brought its battles to a new level. And this is all on top of PVP and cooperative play that I’ve barely been able to scratch the surface of. Even after 87 hours of blood, sweat, and tears that included some of the most challenging fights I’ve ever fought, and innumerable surprises, there are still bosses that I left on the table, secrets that I’ve yet to uncover, sidequests that I missed out on, tons of weapons, spells, and skills that I’ve never used. From our Elden Ring review by Mitchell Saltzman: It is no exaggeration to say that Elden Ring is FromSoftware’s largest and most ambitious game yet, and that ambition has more than paid off.